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Often, problems begin even before the start of the game, when it is not installed, downloaded or even downloaded. They’re just trying to please everyone, which is a difficult task in the gaming world these days.Unfortunately, there are flaws in games: brakes, low FPS, crashes, freezes, bugs and other minor and not so much errors.
#Is skyrim directx 11 mods
If anything, the PC gamers who create the mods people will potentially end up using on the consoles could end up getting some money out of it or maybe even a job. I don’t think they’re trying to crap on PC gamers… but that’s just my opinion. These guys are just running a business and want as many people as possible to experience their work as they feel it should be experienced. Plus, Fallout 3 and Oblivion were some of the highest selling console games of this generation. There may be more die-hard Elder Scrolls fans in the PC world, but consoles are just more accessible and popular these days, so there are way more potential customers. There are only so many people out there that would be able to run Skyrim with all of the fancy bells and whistles DirectX 11 would provide, so why cut out the possibility of bringing a great feature to the demographic that’s going to be bringing in the most money for you just to appease the bitchy minority? Yes it was born and raised on the PC, but the fact he’s stating is that the majority of their sales come from console gamers. There are so many cool Oblivion mods for the PC… I’d like to experience at least a few of the most popular ones this time around. I still play Oblivion to this day and can’t wait to see what Bethesda gets done as far as bringing user-generated content to consoles goes.
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Sounds good to me! Skyrim is going to be my personal Game of the Year, without a doubt. I think it’s something really cool about what we do, but 90 per cent of our audience is on the consoles, so 90 per cent of our audience can’t even see this thing. “We’d like to see it happen, because it works, it’s how we made the game.
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We have talked to Microsoft and Sony, and so there’s a chance it might happen one day, I don’t see it happening for release.” “As far as the 360 and PS3, right now there’s not an avenue for us to make that available, but we’d very much like to find a way. “It works on all the consoles,” Howard said. According to Edge, Howard stated the creation tools will only be available for the PC, but the content created by the tools also work on the console version. It sounds like the decision to make the game more in line with DirectX 9 will benefit console gamers in the long run. Sounds like fairly standard PC and console comparison talk, but what’s really cool, is what Howard had to say to Edge recently. With the PC the texture sizes are going to be as big as you want to make them, and you can pump the resolution up, obviously.” Howard went on to say they weren’t using all of the fancy bells and whistles of DirectX 11 like the shaders, but that isn’t to say they don’t want to use DirectX 11 features in the future. There are little things we do with all of our games on the PC. Howard basically said there won’t be huge differences between the versions of the game and the PC version “scales up in all the ways you would expect” and further stated, “We author our art really high res. Hint: PC mods possibly getting released on consoles? Awesome.īethesda’s Todd Howard spoke a little bit with Eurogamer about what differences gamers will see between the PC and console versions of Skyrim. Decrease Font Size Increase Font Size Text Size Print This Page Send by Emailīefore you PC gamers out there give yourselves nosebleeds from cringing so violently upon reading that, Todd Howard explains some details as to why this may be a good thing for everyone.